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Serpentine Pavilion UE4

Serpentine Pavilion Corona
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Serpentine Pavilion
I am currently working on a 3D visualisation of the 2017 Serpentine Pavilion to help me get to grips with realistic rendering and visualisations. Along with this I am using the Corona renderer to try and learn how it works.
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For this project I will be creating a few daytime and nighttime renders straight out of Corona. Also I have migrated this scene into Unreal Engine 4 to explore how far visuals can be pushed within the real-time engine.
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The images to the left are initial test renders and are not the finished project, I just wanted to show what I am currently working on.
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Technology: 3DS Max, UE4.
Software: 3DS Max, Photoshop, Corona, Bitmap2Material, Unreal Engine 4.
Production Length: Current.
Type: Personal.
Year: 2018.
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