
A close up shot of the product using the cinematic depth of field in UE4.

A wide shot showing the living area of the apartment rendered in UE4.
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UE4 Archviz
This was my first big experimentation with the capabilities of the Unreal Engine 4 when it comes to realistic rendering in real time. This project was created while at JBCommunications as a bit of a personal research and design project to see how far we can push realistic rendering in a reasonable time frame without completely altering the current workflow.
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As you can see to the left the images where created with Haig Club as a focus for Diageo and they where very impressed with the visuals.
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I'm extremely happy with how this project came out but am aware that it could be pushed a little further when it comes to post processing and lighting. One other thing I would alter is the bottoms of the glasses to remove the flat mirror effect created by the shader. But with this being said this was a very successful experiment and I believe the visuals talk for themselves.
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Technology: Unreal Engine 4.
Software: Unreal Engine 4, 3DS Max, Photoshop, Substance Painter 2.
Production Length: 2 Weeks.
Type: Personal / Professional R&D.
Year: 2018.